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- /*
- * Konami-JS ~
- * :: Now with support for touch events and multiple instances for
- * :: those situations that call for multiple easter eggs!
- * Code: http://konami-js.googlecode.com/
- * Examples: http://www.snaptortoise.com/konami-js
- * Copyright (c) 2009 George Mandis (georgemandis.com, snaptortoise.com)
- * Version: 1.4.1 (3/1/2013)
- * Licensed under the GNU General Public License v3
- * http://www.gnu.org/copyleft/gpl.html
- * Tested in: Safari 4+, Google Chrome 4+, Firefox 3+, IE7+, Mobile Safari 2.2.1 and Dolphin Browser
- */
- var Konami = function (callback) {
- var konami = {
- addEvent: function (obj, type, fn, ref_obj) {
- if (obj.addEventListener)
- obj.addEventListener(type, fn, false);
- else if (obj.attachEvent) {
- // IE
- obj["e" + type + fn] = fn;
- obj[type + fn] = function () {
- obj["e" + type + fn](window.event, ref_obj);
- }
- obj.attachEvent("on" + type, obj[type + fn]);
- }
- },
- input: "",
- pattern: "38384040373937396665",
- load: function (link) {
- this.addEvent(document, "keydown", function (e, ref_obj) {
- if (ref_obj) konami = ref_obj; // IE
- konami.input += e ? e.keyCode : event.keyCode;
- if (konami.input.length > konami.pattern.length)
- konami.input = konami.input.substr((konami.input.length - konami.pattern.length));
- if (konami.input == konami.pattern) {
- konami.code(link);
- konami.input = "";
- e.preventDefault();
- return false;
- }
- }, this);
- this.iphone.load(link);
- },
- code: function (link) {
- window.location = link
- },
- iphone: {
- start_x: 0,
- start_y: 0,
- stop_x: 0,
- stop_y: 0,
- tap: false,
- capture: false,
- orig_keys: "",
- keys: ["UP", "UP", "DOWN", "DOWN", "LEFT", "RIGHT", "LEFT", "RIGHT", "TAP", "TAP"],
- code: function (link) {
- konami.code(link);
- },
- load: function (link) {
- this.orig_keys = this.keys;
- konami.addEvent(document, "touchmove", function (e) {
- if (e.touches.length == 1 && konami.iphone.capture == true) {
- var touch = e.touches[0];
- konami.iphone.stop_x = touch.pageX;
- konami.iphone.stop_y = touch.pageY;
- konami.iphone.tap = false;
- konami.iphone.capture = false;
- konami.iphone.check_direction();
- }
- });
- konami.addEvent(document, "touchend", function (evt) {
- if (konami.iphone.tap == true) konami.iphone.check_direction(link);
- }, false);
- konami.addEvent(document, "touchstart", function (evt) {
- konami.iphone.start_x = evt.changedTouches[0].pageX;
- konami.iphone.start_y = evt.changedTouches[0].pageY;
- konami.iphone.tap = true;
- konami.iphone.capture = true;
- });
- },
- check_direction: function (link) {
- x_magnitude = Math.abs(this.start_x - this.stop_x);
- y_magnitude = Math.abs(this.start_y - this.stop_y);
- x = ((this.start_x - this.stop_x) < 0) ? "RIGHT" : "LEFT";
- y = ((this.start_y - this.stop_y) < 0) ? "DOWN" : "UP";
- result = (x_magnitude > y_magnitude) ? x : y;
- result = (this.tap == true) ? "TAP" : result;
- if (result == this.keys[0]) this.keys = this.keys.slice(1, this.keys.length);
- if (this.keys.length == 0) {
- this.keys = this.orig_keys;
- this.code(link);
- }
- }
- }
- }
- typeof callback === "string" && konami.load(callback);
- if (typeof callback === "function") {
- konami.code = callback;
- konami.load();
- }
- return konami;
- };
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