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  4. <title>Pages on Pleasant Programmer</title>
  5. <link>https://pleasantprogrammer.com/pages.html</link>
  6. <description>Recent content in Pages on Pleasant Programmer</description>
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  9. <lastBuildDate>Sat, 10 Feb 2018 16:47:55 +0900</lastBuildDate>
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  12. <title>Projects</title>
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  14. <pubDate>Sat, 10 Feb 2018 16:47:55 +0900</pubDate>
  15. <guid>https://pleasantprogrammer.com/pages/projects.html</guid>
  16. <description>I&amp;rsquo;ve made a lot of things in my free time mostly to try out new web technologies. I&amp;rsquo;ve also made some non-web things as well, but those aren&amp;rsquo;t as easy to show off.
  17. Datalinks The Datalinks is a recreation of the in-game manual of Sid Meier&amp;rsquo;s Alpha Centauri. I really like the game, particularly how well the setting and atmosphere was done. The voice quotes whenever you discover a new technology were what really made the game for me and I&amp;rsquo;ve included those into the site.</description>
  18. <content:encoded>&lt;p&gt;I&amp;rsquo;ve made a lot of things in my free time mostly to try out new web
  19. technologies. I&amp;rsquo;ve also made some non-web things as well, but those aren&amp;rsquo;t as
  20. easy to show off.&lt;/p&gt;
  21. &lt;h2 id=&#34;datalinks&#34;&gt;Datalinks&lt;/h2&gt;
  22. &lt;p&gt;The &lt;a href=&#34;https://datalinks.pleasantprogrammer.com&#34;&gt;Datalinks&lt;/a&gt; is a recreation of the
  23. in-game manual of Sid Meier&amp;rsquo;s Alpha Centauri. I really like the game,
  24. particularly how well the setting and atmosphere was done. The voice quotes
  25. whenever you discover a new technology were what really made the game for me and
  26. I&amp;rsquo;ve included those into the site. I also tried my very best to capture the
  27. original look and feel from the game using HTML and CSS.&lt;/p&gt;
  28. &lt;h2 id=&#34;game-n-chat&#34;&gt;Game n&#39; Chat&lt;/h2&gt;
  29. &lt;p&gt;&lt;a href=&#34;https://gamenchat.pleasantprogrammer.com&#34;&gt;Game n&#39; Chat&lt;/a&gt; is an online chatroom
  30. where you can play the Taboo board game. I got the chance to play at a party one
  31. time and I really enjoyed it. I also remembered having quite a bit of fun
  32. playing trivia and other games over IRC back in the day, so I decided to build
  33. something similar.&lt;/p&gt;
  34. &lt;h2 id=&#34;audventure&#34;&gt;Audventure&lt;/h2&gt;
  35. &lt;p&gt;&lt;a href=&#34;https://audventure.pleasantprogrammer.com&#34;&gt;Audventure&lt;/a&gt; is a clone of the
  36. Gameboy Advance game, bit generations: Soundvoyager. The game really got my
  37. interest as the main mechanic involves navigating via sound. The original game
  38. was comprised of 5 different minigames, but I&amp;rsquo;ve only really implemented one of
  39. them.&lt;/p&gt;
  40. &lt;h2 id=&#34;gtfshtml&#34;&gt;GTFS.html&lt;/h2&gt;
  41. &lt;p&gt;&lt;a href=&#34;https://gtfs.pleasantprogrammer.com&#34;&gt;GTFS.html&lt;/a&gt; is a viewer for transit data in
  42. the GTFS format. I work a lot with GTFS for Sakay.ph and it helps quite a lot to
  43. be able to visualize the GTFS quickly instead of looking at the raw CSV files or
  44. actually loading it into the routing engine and testing manually.&lt;/p&gt;
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