| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188 | <!DOCTYPE html><html lang="en-us"><head>	<meta charset="utf-8">	<meta name="generator" content="Hugo 0.88.0" />	<meta name="viewport" content="width=device-width, initial-scale=1">	<link rel="stylesheet" href="/assets/css/theme.css">	<link rel="alternate" href="/rss.xml" type="application/rss+xml" title="Pleasant Programmer">	<script type="text/javascript" src="//use.typekit.net/iwm5axp.js"></script>	<script type="text/javascript">try{Typekit.load();}catch(e){}</script>	<title>Audventure - Pleasant Programmer</title></head><body>	<header id="header" role="banner">		<div id="thomas">			<img src="/assets/img/thomas.gif" alt="DJ THOMAS IN DA HAUS">			<img src="/assets/img/thomas.png" alt="Pleasant Programmer">		</div>		<h1 class="site-title"><a href="/">Pleasant Programmer</a></h1>		<nav id="menu" role="navigation">			<ul>				<li class="twitter">					<a href="http://twitter.com/pleasantprog">@pleasantprog</a>				</li>				<li><a href="/pages/projects.html">projects</a></li>				<li><a href="/posts.html">archives</a></li>				<li><a href="/tags.html">tags</a></li>				<li><a href="/rss.xml">rss</a></li>			</ul>		</nav>	</header>	<div id="container"><main id="content" role="main"><article itemscope itemtype="http://schema.org/BlogPosting">	<h1 class="p-name entry-title" itemprop="headline name">		<a href="/posts/audventure.html">Audventure</a></h1>	<small>		<span class="dateline">Posted: <time itemprop="datePublished" datetime="2017-11-19">2017-11-19</time></span>		| More posts about				<a class="tag p-category" href="/tags/games.html" rel="tag">			games		</a>				<a class="tag p-category" href="/tags/programming.html" rel="tag">			programming		</a>			</small>	<div class="e-content entry-content" itemprop="entry-text">		<p>Sometime around 2013 I wrote a clone of the GBA game <a href="https://www.nintendo.co.jp/n08/bit_g/">bit GenerationsSoundVoyager</a> called<a href="https://audventure.pleasantprogrammer.com">audventure</a>. SoundVoyager isactually a collection of mini-games where sound is the main focus. You canactually play the game blind, and at some point, that’s pretty much whathappens.</p><h2 id="sound-catcher">sound catcher</h2><p>The signature mini-game in SoundVoyager is sound catcher. In the mini-game, youcan only move left and right at the bottom of the stage, while a “sound” fallsfrom the top. Your goal is to catch the sound which is signified by a green dot.When you catch it, the sound or beat becomes part of the BGM and a new dotappears with a different sound.</p><p>You can of course use your eyes and move accordingly, but if you put onearphones, you can actually hear where the dot is, either on your left or right,with it getting louder as it gets close to you. As you collect more sounds, thedot gets more and more transparent. Eventually (and this is where it gets fun),you won’t be able to see the sounds anymore and will have to rely mostly on yourears.</p><p>You can see what the original game looks like in <a href="https://www.youtube.com/watch?v=C12WRgfIOC8">thisvideo</a> or you can play it under<em>sound safari</em> in <a href="https://audventure.pleasantprogrammer.com">audventure</a>.</p><h2 id="webaudio-vs-flash">WebAudio vs Flash</h2><p>At the time I wrote audventure, only Chrome supported WebAudio. Also, the APIlooked (and still looks) quite complicated. Flash on the other hand, wasstarting to die, but still well-supported so I went with that. For the mostpart, it worked okay though Chrome actually had timing issues when playingsounds. Now, it doesn’t work in any browser. I tried to debug the issues butultimately ended up just rewriting it to use WebAudio instead.</p><p>For the game, I needed to simulate the source of the sound in 2D/3D space. Flashonly really gives you stereo panning and volume control. With some maths, we canactually get an acceptable solution. Less importantly, I needed to be able toget frequency data of the currently playing “sound” to pulse the background. Forthis, I actually had to implement the feature in the Flash library I was using.</p><p>With WebAudio, spatial audio is already built-in and you can simply give it thecoordinates of the sounds and the listener. There are some other options totweak, but for the most part, no complex math is needed. Getting frequency datafor a sound is also actually built-in and didn’t take too long to integrate.</p><p>Overall, I was impressed by how much you can do with WebAudio out-of-the-box. Ikind of understand why it’s complicated, but there’s some simple functionalitythat I wish was included. For example, there is no API to pause and then resumeplaying an audio buffer. You have to manually save the elapsed time and playfrom there.</p><h2 id="other-mini-games">Other mini-games</h2><p>So far I’ve only actually implemented the sound catcher mini-game. There arearound 4 different categories with slight variations in between.</p><h3 id="sound-catcher--sound-slalom">sound catcher / sound slalom</h3><p>I’ve explained sound catcher a while ago; sound slalom is a minor variation onthat. Instead of waiting for the “sound” to reach you, you now have to guideyourself in between 2 “poles” of sound, as in <a href="https://en.wikipedia.org/wiki/Slalom_skiing">slalomskiing</a>. But this time, you canalso accelerate forward. The goal is to finish the course before the time runsout.</p><h3 id="sound-drive--sound-chase">sound drive / sound chase</h3><p>In sound drive, you’re driving against the flow on a 5 lane road. You have toavoid oncoming cars, trucks and animals until you reach the end. You’re allowedto change lanes and accelerate, and the game tracks your best time. Sound chaseis pretty much the same, except you’re trying to catch up to a “sound”.</p><h3 id="sound-cannon">sound cannon</h3><p>In sound cannon, you’re immobile but can rotate within a 180 degree angle. Yourgoal is too shoot down “sounds” which are heading your way. If a sound reachesyou, it’s game over. You win when you kill all the sounds.</p><h3 id="sound-picker--sound-cock">sound picker / sound cock</h3><p>In sound picker, you can move in a giant square field where various sounds arescattered around. Your goal is to pick up all the sounds within the time limit.Sound cock is similar, except the sounds are chickens and you have to chase themaround.</p><h2 id="source-code">Source Code</h2><p>If you want to see the source code, you can check it out<a href="https://git.pleasantprogrammer.com/games/audventure">here</a>. The sound filesaren’t in the repo though, since I’m not quite sure about the licensing. If youwant to contribute music or sound effects, I’d gladly appreciate it.</p>	</div>	<aside class="postpromonav">		<nav>			<ul class="pager clearfix">								<li class="previous">					<a href="/posts/openpreppad.html" rel="prev" title="OpenPrepPad">← Previous post</a>				</li>												<li class="next">					<a href="/posts/isp-issues.html" rel="next" title="ISP Issues">Next post →</a>				</li>							</ul>		</nav>	</aside>	<section class="comments">		<script	data-isso="https://isso.pleasantprogrammer.com/"	data-isso-require-author="true"	data-isso-vote="false"	src="https://isso.pleasantprogrammer.com/js/embed.min.js"></script><section id="isso-thread"></section>	</section></article></main>	<footer id="footer" role="contentinfo">		<p>		<a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/deed.en_US">			<img alt="CC-BY-SA" style="border-width:0" src="https://licensebuttons.net/l/by-sa/3.0/80x15.png">		</a> © 2020 Thomas Dy - Powered by <a href="http://gohugo.io">Hugo</a></p>	</footer></div><script src="/assets/js/konami.js"></script><script>var easter_egg = new Konami();easter_egg.code = function() {	var el = document.getElementById('thomas');	if(el.className == "whoa") {		el.className = "";	}	else {		el.className = "whoa";	}	document.body.scrollTop = document.documentElement.scrollTop = 0;}easter_egg.load();</script></body></html>
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