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- import * as audio from './audio';
- import * as background from './background';
- import * as util from './util';
- import * as polyfill from './polyfill';
- import { GameContext, Screen, ScreenManager } from './game/common';
- import { LoadingScreen } from './game/loading';
- export class MainController extends ScreenManager {
- loadingScreen: Screen;
- constructor(container: HTMLElement, configUrl: string) {
- super(container);
- container.appendChild(util.loadTemplate(container, 'base'));
- let self = this;
- let bgLayer: HTMLElement = util.getElement(container, '#background');
- let gameContext: GameContext = {
- container: container,
- audioManager: new audio.AudioManager(),
- bgManager: new background.BackgroundManager(bgLayer),
- loadTemplate: (id: string) => util.loadTemplate(container, id),
- assets: null,
- config: null,
- switchScreen(screen: Screen): void {
- self.switchScreen(screen);
- },
- };
- this.loadingScreen = new LoadingScreen(gameContext, configUrl);
- document.addEventListener('keydown', (event) => {
- if (event.altKey && event.key === 'Enter') {
- polyfill.fullscreen.request(this.container);
- }
- if (this.activeScreen !== null && !event.ctrlKey && !event.metaKey) {
- this.activeScreen.handleInput(event.key);
- }
- });
- polyfill.fullscreen.addEventListener(() => {
- this.onResize();
- });
- }
- start(): void {
- this.switchScreen(this.loadingScreen);
- }
- onResize(): void {
- const fontSize = this.container.offsetHeight / 28.125;
- this.container.style.setProperty('--base-font-size', `${fontSize}px`);
- }
- }
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