game.ts 1.7 KB

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  1. import * as audio from './audio';
  2. import * as background from './background';
  3. import * as util from './util';
  4. import * as polyfill from './polyfill';
  5. import {
  6. GameContext,
  7. Screen,
  8. ScreenManager,
  9. } from './game/common';
  10. import { LoadingScreen } from './game/loading';
  11. export class MainController extends ScreenManager {
  12. loadingScreen: Screen;
  13. constructor(container: HTMLElement, configUrl: string) {
  14. super(container);
  15. container.appendChild(util.loadTemplate(container, 'base'));
  16. let self = this;
  17. let bgLayer: HTMLElement = util.getElement(container, '#background');
  18. let gameContext: GameContext = {
  19. container: container,
  20. audioManager: new audio.AudioManager(),
  21. bgManager: new background.BackgroundManager(bgLayer),
  22. loadTemplate: (id: string) => util.loadTemplate(container, id),
  23. assets: null,
  24. config: null,
  25. switchScreen(screen: Screen): void {
  26. self.switchScreen(screen);
  27. }
  28. }
  29. this.loadingScreen = new LoadingScreen(gameContext, configUrl);
  30. document.addEventListener('keydown', (event) => {
  31. if (event.altKey && event.key === 'Enter') {
  32. polyfill.fullscreen.request(this.container);
  33. }
  34. if (this.activeScreen !== null && !event.ctrlKey && !event.metaKey) {
  35. this.activeScreen.handleInput(event.key);
  36. }
  37. });
  38. polyfill.fullscreen.addEventListener(() => {
  39. this.onResize();
  40. });
  41. }
  42. start(): void {
  43. this.switchScreen(this.loadingScreen);
  44. }
  45. onResize(): void {
  46. const fontSize = this.container.offsetHeight / 28.125;
  47. this.container.style.setProperty('--base-font-size', `${fontSize}px`);
  48. }
  49. }