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- angular.module('tabooServices', [])
- .factory('Timer', function($interval) {
- var promise;
- var service = {
- count: 0,
- endTime: 0,
- remainingTime: function() {
- var ms = service.endTime - new Date().getTime();
- return Math.round(Math.max(0, ms) / 1000);
- },
- start: function(duration) {
- if(service.remainingTime() > 0) $interval.cancel(promise);
- var now = new Date().getTime();
- service.endTime = now + duration * 1000;
- service.count = duration;
- promise = $interval(function() {
- service.count = service.remainingTime();
- }, 1000, duration);
- }
- }
- return service;
- })
- .factory('Taboo', function($rootScope, Chat, Timer) {
- var game = {};
- game.startRound = function() {
- Chat.send('/start');
- };
- game.status = function() {
- Chat.send('/status');
- };
- game.taboo = function() {
- Chat.send('/taboo');
- };
- game.correct = function() {
- Chat.send('/correct');
- };
- game.pass = function() {
- Chat.send('/pass');
- };
- game.roundStart = function(round) {
- game.pendingRound = false;
- game.round = round;
- game.points = 0;
- Timer.start(game.round.remainingTime);
- };
- game.roundEnd = function() {
- game.pendingRound = false;
- game.round = null;
- game.card = null;
- };
- game.isMonitor = function() {
- return game.round.monitors.indexOf(Chat.username) >= 0;
- };
- game.isPlayer = function() {
- return game.round.team.player == Chat.username;
- };
- game.roundRunning = function() {
- return game.round != null;
- }
- $rootScope.$on('ws:connected', init);
- $rootScope.$on('ws:message', onmessage);
- function init() {
- game.teamA = null;
- game.teamB = null;
- game.card = null;
- game.points = 0;
- game.pendingRound = false;
- game.roundStarted = false;
- game.round = null;
- game.timer = Timer;
- game.status();
- }
- if(Chat.isConnected()) {
- init();
- }
- function onmessage(event, message) {
- if(message.kind == "point") {
- var text = "";
- if(message.action == "correct") {
- text = message.user + " got it!";
- }
- else if(message.action == "correctp") {
- text = "Let's take "+message.user+"'s word that someone got it.";
- }
- else if(message.action == "invalid") {
- text = "Uh-uh! You said a taboo word.";
- }
- else if(message.action == "pass") {
- text = "Tsk tsk. "+game.round.team.player+" passed.";
- }
- else if(message.action == "taboo") {
- text = "Oh no! "+message.user+" has called "+game.round.team.player+" out.";
- }
- text += " The last word was "+message.card.word+".";
- gmMessage(text);
- game.points = message.points;
- }
- else if(message.kind == "abuse") {
- var text = "";
- if(message.action == "correctp") {
- text = message.user+" is abusing the correct button. Nobody has even tried to guess yet.";
- }
- else if(message.action == "taboo") {
- text = message.user+" is abusing the taboo button. "+game.round.team.player+" hasn't even said anything yet.";
- }
- gmMessage(text);
- }
- else if(message.kind == "roundReady") {
- gmMessage("Next round, the player will be "+message.player);
- if(message.player == Chat.username) {
- game.pendingRound = true;
- }
- }
- else if(message.kind == "roundStart") {
- gmMessage("Start game!");
- game.roundStart(message.round);
- }
- else if(message.kind == "roundEnd") {
- if(message.card) {
- gmMessage("Time's up! The last word was "+message.card.word+".");
- }
- gmMessage("The round has ended. The team got "+message.points+".");
- game.roundEnd();
- }
- else if(message.kind == "card") {
- game.card = message.card;
- }
- else if(message.kind == "status" || message.kind == "join" || message.kind == "quit") {
- updateStatus(message);
- }
- }
- function updateStatus(message) {
- game.teamA = message.teamA;
- game.teamB = message.teamB;
- game.round = message.round;
- game.pendingRound = (message.pendingPlayer == Chat.username);
- if(game.round) {
- Timer.start(game.round.remainingTime);
- }
- }
- function gmMessage(message) {
- Chat.receive("gm", "*GM", message);
- }
- return game;
- });
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