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  1. <div>
  2. <div class="jumbotron">
  3. <h1>Game n' Chat</h1>
  4. <p>
  5. Play games in a chatroom like it's the 2000s! Bringing IRC gaming to
  6. Web 2.0!
  7. </p>
  8. </div>
  9. <div class="row">
  10. <div class="col-md-8">
  11. <h2>Taboo</h2>
  12. <p>
  13. Taboo is a party game for around 4 to 10 people split into 2 teams. Each
  14. round, a player from a team becomes the <em>giver</em> and the rest of the
  15. team become <em>guessers</em>. The opposing team act as <em>monitors</em>.
  16. </p>
  17. <p>
  18. The <em>giver</em> is given a card containing a word and 5 taboo words. The
  19. giver must somehow tell the <em>guessers</em> about the word without mentioning
  20. the word itself or any of the 5 taboo words. The <em>monitors</em> act as
  21. judges to see if any of the words said are not allowed.
  22. </p>
  23. <p>
  24. If a guesser gets the word right, the team earns a point. If the giver says
  25. any taboo word, the team loses a point. The giver may also choose to pass
  26. and the team also loses a point. The giver is then given another card and
  27. this continues until the round time runs out.
  28. </p>
  29. <h3>Additional notes</h3>
  30. <p>
  31. When there are enough players, the giver is announced and he can start the
  32. game by pressing the Start button. Normally, taboo rounds are 1 minute long,
  33. but we extend it to 2 minutes because of the time it takes to type things.
  34. </p>
  35. <p>
  36. The system can rudimentarily act as a monitor itself. If the giver types out
  37. any of the taboo words verbatim, the system immediately calls taboo on those.
  38. It can also check if the word was guessed correctly assuming it was spelled
  39. correctly. For all other cases, we will rely on the monitors and the giver
  40. to act in good faith.
  41. </p>
  42. <p>
  43. To facilitate faster playing, there are some command you can just type in:
  44. </p>
  45. <ul>
  46. <li><code>/s</code> - Start the round</li>
  47. <li><code>/p</code> - Pass</li>
  48. <li><code>/c</code> - Correct (someone got the word)</li>
  49. <li><code>/t</code> - Taboo</li>
  50. </ul>
  51. </div>
  52. <div class="col-md-4 sidebar" id="main">
  53. <h2>What is this?</h2>
  54. <p>
  55. Hi! This is just a side project I made where you can play Taboo online.
  56. I liked playing it with my friends during our Christmas party and I wanted
  57. to play a bit more.
  58. </p>
  59. <p>
  60. Feature-wise, it's a bit sparse. There's no score tracking beyond a single
  61. round, but it should at least have the core game mechanics ok. UI/UX could
  62. also use a lot of work. I'm also leaving the prospect of adding more games
  63. open. Like maybe Pinoy Henyo or whatever.
  64. </p>
  65. <p>
  66. Also, while the website is responsive now, you still can't play on mobile
  67. because I don't know how to layout the game such that it works.
  68. </p>
  69. <p>
  70. There aren't that many words yet, and I'd greatly appreciate contributing
  71. some for the game. There's also an API for accessing the word list in case
  72. you want to build your own Taboo-like thing. <code>GET /cards</code> should
  73. give you the entire card list, while <code>GET /cards/random</code> will
  74. give you a random card each time.
  75. </p>
  76. <p>
  77. Obligatory note, I do not own the rights to the Taboo board game. The card
  78. data was made by me and any contributors. I did not use any of the Taboo cards
  79. as a source for them.
  80. </p>
  81. </div>
  82. </div>
  83. </div>