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- <div>
- <div class="page-header">
- <h1>About</h1>
- </div>
- <div class="row">
- <div class="span10">
- <h2>Taboo</h2>
- <p>
- Taboo is a party game for around 4 to 10 people split into 2 teams. Each
- round, a player from a team becomes the <em>giver</em> and the rest of the
- team become <em>guessers</em>. The opposing team act as <em>monitors</em>.
- </p>
- <p>
- The <em>giver</em> is given a card containing a word and 5 taboo words. The
- giver must somehow tell the <em>guessers</em> about the word without mentioning
- the word itself or any of the 5 taboo words. The <em>monitors</em> act as
- judges to see if any of the words said are not allowed.
- </p>
- <p>
- If a guesser gets the word right, the team earns a point. If the giver says
- any taboo word, the team loses a point. The giver may also choose to pass
- and the team also loses a point. The giver is then given another card and
- this continues until the round time runs out.
- </p>
- <h3>Additional notes</h3>
- <p>
- When there are enough players, the giver is announced and he can start the
- game by pressing the Start button. Normally, taboo rounds are 1 minute long,
- but we extend it to 2 minutes because of the time it takes to type things.
- </p>
- <p>
- The system can rudimentarily act as a monitor itself. If the giver types out
- any of the taboo words verbatim, the system immediately calls taboo on those.
- It can also check if the word was guessed correctly assuming it was spelled
- correctly. For all other cases, we will rely on the monitors and the giver
- to act in good faith.
- </p>
- <p>
- To facilitate faster playing, there are some command you can just type in:
- </p>
- <ul>
- <li><code>/s</code> - Start the round</li>
- <li><code>/p</code> - Pass</li>
- <li><code>/c</code> - Correct (someone got the word)</li>
- <li><code>/t</code> - Taboo</li>
- </ul>
- </div>
- <div class="span4" id="main">
- <h2>What is this?</h2>
- <p>
- Hi! This is just a side project I made where you can play Taboo online.
- I liked playing it with my friends during our Christmas party and I wanted
- to play a bit more.
- </p>
- <p>
- Feature-wise, it's a bit sparse. There's only one room and there is virtually
- no score tracking beyond a single round, but it should at least have the
- core game mechanics ok.
- </p>
- <p>
- There aren't that many words yet, and I'd greatly appreciate contributing
- some for the game. There's also an API for accessing the word list in case
- you want to build your own Taboo-like thing. <code>GET /cards</code> should
- give you the entire card list, while <code>GET /cards/random</code> will
- give you a random card each time.
- </p>
- </div>
- </div>
- </div>
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