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- /*
- Javascript State Machine Library - https://github.com/jakesgordon/javascript-state-machine
- Copyright (c) 2012, 2013 Jake Gordon and contributors
- Released under the MIT license - https://github.com/jakesgordon/javascript-state-machine/blob/master/LICENSE
- */
- (function (window) {
- var StateMachine = {
- //---------------------------------------------------------------------------
- VERSION: "2.2.0",
- //---------------------------------------------------------------------------
- Result: {
- SUCCEEDED: 1, // the event transitioned successfully from one state to another
- NOTRANSITION: 2, // the event was successfull but no state transition was necessary
- CANCELLED: 3, // the event was cancelled by the caller in a beforeEvent callback
- PENDING: 4 // the event is asynchronous and the caller is in control of when the transition occurs
- },
- Error: {
- INVALID_TRANSITION: 100, // caller tried to fire an event that was innapropriate in the current state
- PENDING_TRANSITION: 200, // caller tried to fire an event while an async transition was still pending
- INVALID_CALLBACK: 300 // caller provided callback function threw an exception
- },
- WILDCARD: '*',
- ASYNC: 'async',
- //---------------------------------------------------------------------------
- create: function(cfg, target) {
- var initial = (typeof cfg.initial == 'string') ? { state: cfg.initial } : cfg.initial; // allow for a simple string, or an object with { state: 'foo', event: 'setup', defer: true|false }
- var terminal = cfg.terminal || cfg['final'];
- var fsm = target || cfg.target || {};
- var events = cfg.events || [];
- var callbacks = cfg.callbacks || {};
- var map = {};
- var add = function(e) {
- var from = (e.from instanceof Array) ? e.from : (e.from ? [e.from] : [StateMachine.WILDCARD]); // allow 'wildcard' transition if 'from' is not specified
- map[e.name] = map[e.name] || {};
- for (var n = 0 ; n < from.length ; n++)
- map[e.name][from[n]] = e.to || from[n]; // allow no-op transition if 'to' is not specified
- };
- if (initial) {
- initial.event = initial.event || 'startup';
- add({ name: initial.event, from: 'none', to: initial.state });
- }
- for(var n = 0 ; n < events.length ; n++)
- add(events[n]);
- for(var name in map) {
- if (map.hasOwnProperty(name))
- fsm[name] = StateMachine.buildEvent(name, map[name]);
- }
- for(var name in callbacks) {
- if (callbacks.hasOwnProperty(name))
- fsm[name] = callbacks[name]
- }
- fsm.current = 'none';
- fsm.is = function(state) { return (state instanceof Array) ? (state.indexOf(this.current) >= 0) : (this.current === state); };
- fsm.can = function(event) { return !this.transition && (map[event].hasOwnProperty(this.current) || map[event].hasOwnProperty(StateMachine.WILDCARD)); }
- fsm.cannot = function(event) { return !this.can(event); };
- fsm.error = cfg.error || function(name, from, to, args, error, msg, e) { throw e || msg; }; // default behavior when something unexpected happens is to throw an exception, but caller can override this behavior if desired (see github issue #3 and #17)
- fsm.isFinished = function() { return this.is(terminal); };
- if (initial && !initial.defer)
- fsm[initial.event]();
- return fsm;
- },
- //===========================================================================
- doCallback: function(fsm, func, name, from, to, args) {
- if (func) {
- try {
- return func.apply(fsm, [name, from, to].concat(args));
- }
- catch(e) {
- return fsm.error(name, from, to, args, StateMachine.Error.INVALID_CALLBACK, "an exception occurred in a caller-provided callback function", e);
- }
- }
- },
- beforeAnyEvent: function(fsm, name, from, to, args) { return StateMachine.doCallback(fsm, fsm['onbeforeevent'], name, from, to, args); },
- afterAnyEvent: function(fsm, name, from, to, args) { return StateMachine.doCallback(fsm, fsm['onafterevent'] || fsm['onevent'], name, from, to, args); },
- leaveAnyState: function(fsm, name, from, to, args) { return StateMachine.doCallback(fsm, fsm['onleavestate'], name, from, to, args); },
- enterAnyState: function(fsm, name, from, to, args) { return StateMachine.doCallback(fsm, fsm['onenterstate'] || fsm['onstate'], name, from, to, args); },
- changeState: function(fsm, name, from, to, args) { return StateMachine.doCallback(fsm, fsm['onchangestate'], name, from, to, args); },
- beforeThisEvent: function(fsm, name, from, to, args) { return StateMachine.doCallback(fsm, fsm['onbefore' + name], name, from, to, args); },
- afterThisEvent: function(fsm, name, from, to, args) { return StateMachine.doCallback(fsm, fsm['onafter' + name] || fsm['on' + name], name, from, to, args); },
- leaveThisState: function(fsm, name, from, to, args) { return StateMachine.doCallback(fsm, fsm['onleave' + from], name, from, to, args); },
- enterThisState: function(fsm, name, from, to, args) { return StateMachine.doCallback(fsm, fsm['onenter' + to] || fsm['on' + to], name, from, to, args); },
- beforeEvent: function(fsm, name, from, to, args) {
- if ((false === StateMachine.beforeThisEvent(fsm, name, from, to, args)) ||
- (false === StateMachine.beforeAnyEvent( fsm, name, from, to, args)))
- return false;
- },
- afterEvent: function(fsm, name, from, to, args) {
- StateMachine.afterThisEvent(fsm, name, from, to, args);
- StateMachine.afterAnyEvent( fsm, name, from, to, args);
- },
- leaveState: function(fsm, name, from, to, args) {
- var specific = StateMachine.leaveThisState(fsm, name, from, to, args),
- general = StateMachine.leaveAnyState( fsm, name, from, to, args);
- if ((false === specific) || (false === general))
- return false;
- else if ((StateMachine.ASYNC === specific) || (StateMachine.ASYNC === general))
- return StateMachine.ASYNC;
- },
- enterState: function(fsm, name, from, to, args) {
- StateMachine.enterThisState(fsm, name, from, to, args);
- StateMachine.enterAnyState( fsm, name, from, to, args);
- },
- //===========================================================================
- buildEvent: function(name, map) {
- return function() {
- var from = this.current;
- var to = map[from] || map[StateMachine.WILDCARD] || from;
- var args = Array.prototype.slice.call(arguments); // turn arguments into pure array
- if (this.transition)
- return this.error(name, from, to, args, StateMachine.Error.PENDING_TRANSITION, "event " + name + " inappropriate because previous transition did not complete");
- if (this.cannot(name))
- return this.error(name, from, to, args, StateMachine.Error.INVALID_TRANSITION, "event " + name + " inappropriate in current state " + this.current);
- if (false === StateMachine.beforeEvent(this, name, from, to, args))
- return StateMachine.Result.CANCELLED;
- if (from === to) {
- StateMachine.afterEvent(this, name, from, to, args);
- return StateMachine.Result.NOTRANSITION;
- }
- // prepare a transition method for use EITHER lower down, or by caller if they want an async transition (indicated by an ASYNC return value from leaveState)
- var fsm = this;
- this.transition = function() {
- fsm.transition = null; // this method should only ever be called once
- fsm.current = to;
- StateMachine.enterState( fsm, name, from, to, args);
- StateMachine.changeState(fsm, name, from, to, args);
- StateMachine.afterEvent( fsm, name, from, to, args);
- return StateMachine.Result.SUCCEEDED;
- };
- this.transition.cancel = function() { // provide a way for caller to cancel async transition if desired (issue #22)
- fsm.transition = null;
- StateMachine.afterEvent(fsm, name, from, to, args);
- }
- var leave = StateMachine.leaveState(this, name, from, to, args);
- if (false === leave) {
- this.transition = null;
- return StateMachine.Result.CANCELLED;
- }
- else if (StateMachine.ASYNC === leave) {
- return StateMachine.Result.PENDING;
- }
- else {
- if (this.transition) // need to check in case user manually called transition() but forgot to return StateMachine.ASYNC
- return this.transition();
- }
- };
- }
- }; // StateMachine
- //===========================================================================
- if ("function" === typeof define) {
- define(function(require) { return StateMachine; });
- }
- else {
- window.StateMachine = StateMachine;
- }
- }(this));
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