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- <html>
- <head>
- <title>audventure</title>
- <style type='text/css'>
- div {
- padding-left: 0;
- padding-right: 0;
- margin-left: auto;
- margin-right: auto;
- width: 640px;
- }
- canvas {
- background: black;
- }
- </style>
- </head>
- <body>
- <div>
- <canvas id="game" height=480 width=640></canvas>
- <p>
- A clone of <a href="http://www.nintendo.co.jp/n08/bit_g/index.html">bit Generations Soundvoyager</a>
- (<a href="http://en.wikipedia.org/wiki/Bit_Generations#Soundvoyager">Wikipedia</a>), specifically the
- sound catcher minigame.
- </p>
- <p>
- Loops were just taken from Apple Loops (I hope I'm not doing anything wrong). Also, sound effects are
- from <a href="http://www.reddit.com/r/gamedev/comments/1btikj/i_made_a_sound_effects_pack_and_i_want_you_to/">obsydianx's
- sound pack</a> (<a href="http://creativecommons.org/licenses/by/3.0/">CC-BY-3.0</a>)
- </p>
- </div>
- <script type="text/javascript" src="scripts/q.js"></script>
- <script type="text/javascript" src="scripts/state-machine.js"></script>
- <script type="text/javascript" src="scripts/soundmanager2.js"></script>
- <script type="text/javascript" src="scripts/util.js"></script>
- <script type="text/javascript" src="scripts/game.js"></script>
- <script type="text/javascript" src="scripts/games/safari.js"></script>
- <script type="text/javascript" src="scripts/games/duck.js"></script>
- </body>
- </html>
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